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James Bond 007 – Agent Under Fire

Hint: Bad Diplomacy: Using the Q-Specs:

At a laser alarm, use your Q-Specs when you see a little
box on the wall. Press the square button against it. On the left
when you are facing the door that reads "No Entry",
use your Q-specs. You will see a door. Open it to find darts.

Hint: Bad Diplomacy: Turning off the lasers:

Wear the Q-Specs and look around the laser. There will
be a secret box that you walk approach and press Action.
Then, take out your laser and zap it. The laser will now be off.

Hint: Bad Diplomacy: Avoid alarms:

At the Embassy level where you find a clone of Griffin,
it helps to stay near the alarm in each room since the soldiers
will activate it to get reinforcements, and eventually your ammunition
will run out. The same should be done in the Cold Reception level.

Hint: Bad Diplomacy: Easy platinum medal:

Note: This trick requires already having a gold medal
on this level. Practice the level to learn where all the enemies
and 007 icons are, as well as the location of the secret room.
Then, just run in very quickly, kill every enemy with one shot
(excluding Griffin, who needs two shots), and just escape.

Hint: Bad Diplomacy: Extra points:

You will get almost double points for subduing the
guards and Griffin with your hands. If done under the "00
Agent" difficulty setting, you will get even more.

You may get more points for subduing the guards the first time,
but not any others. The ammo efficiency will be 0 along with weapon

Hint: Bad Diplomacy: Bond Moves:

Turn off all three alarm lasers.

Open the secret door at the end of the hallway.

Use your Q-Claw outside, on the porch.

Retrieve the Key Card.

Receive the Passcode Generator.

Hint: Bad Diplomacy: 007 icons:

The first 007 icon is in the room after you kill the first two

The second 007 icon is in the big circle room, on the second floor.

The third 007 icon is in the secret room at the end of the hallway.

The last 007 icon is by the glass cases after the room were you
see the dead man.

Hint: Cold Reception: Play piano:

Approach the piano and press Square.

Hint: Cold Reception: Rocket launcher and
body armor:

Go into the left door and take the picture. Then, go
into the next room and immediately when you enter, stop. Manually
aim at the man’s head and shoot him. Then, break the glass and
take it out. Go behind the wall thing to find some body armor.
Note: When you do this, the alarm will go off. Jump out, turn
the alarm off, and shoot everyone.

Hint: Cold Reception: Hidden PK2:

After retrieving the data from the computer main frames,
go to the elevator and begin the next part of the mission. Then,
use the Q-Claw to get in the vent. Put the silencer on the PK2
and shoot the orange barrels at the end of the vent. Then, jump
down and you should see a PK2 on the ground. Do that to other
orange barrels in that section to find armor and grenades.

Information in this section was contributed by Ben Goodwin.

Hint: Cold Reception: Grenade kills:

When you get to the end of the ventilation shaft with
a man with a Frinesi shotgun, shoot him in the head. When he dies,
throw a grenade into the doorway. It should ricochet and blow
up all the explosive barrels, killing most of the enemies. Then,
two men should run in. Back up and throw a grenade at the wall.
It should bounce under you and kill the last two men.

Hint: Cold Reception: Display case:

To get to the rocket launcher and body armor in the
display case without tripping the alarm, go to the room that contains
the blueprints. There should be a picture of one of the twins
on the wall. Approach it and press Square. The picture
should slide back, allowing you to walk into the display case
to get those items.

Hint: Cold Reception: Good vent usage:

After you download the dataport information, use the
Q-Claw to get in the vent. At the end of the vent, do not jump.
Instead, Q-Claw to the next vent. If you have a gold medal, this
is the one with a 007 icon. Press Select to take the silencer
off the P2K or GG. Shoot and you will hear guards yelling. They
should sound the alarm. Run to the end of the vent but do not
jump out. Wait there and all the guards will gather around a barrel.
When you see a guard, shoot the barrel. The splash damage will
kill them all. Get their ammunition. Sometimes, one or two of
them will live — take out your KS7 to be safe.

Hint: Cold Reception: 007 icons:

The first 007 icon is in the right door when you start. Click
the buzzer to open the door. Note: There are guards in there.

The second 007 icon is in the vents, in the rooms on the left
of where you start. When you get into the room, use your Q-Laser
to unlock the vent. Then, follow it until you find a 007 icon.

The third 007 icon is after the elevator. Kill the guard standing
there, then go down the stairs and immediately turn right. There
should be a 007 icon there.

After using the second elevator, go to the door, but do open it.
Use your Q-Claw and go through the vent on top of it. Craw through
until you get to the end. Look to the left and try to use your
Q-Claw. If you get it, claw through until you get a 007 icon.

The next 007 icon is immediately after the previous one. Jump
down from the vent where you got the last one, and it will be

The last two 007 icons are in the big room with the gas tanks
and guards. Kill all the guards in the room, then look around
to find them.

Hint: Cold Reception: Bond Moves:

Use the Q-Laser on the first Duct lock and crawl into the duct.

Get the access card (Key Card) from middle hallway bookshelf.

Take a picture of model Oil Rig in computer room.

Use Q-Claw to enter the first two vents (the first vent is straight
away from the door and the second is straight in running distance
from drop in first vent center).

Use Q-Remote to acquire the Security card from the guard. To get
there, turn left upon entering the second vent. It is difficult
to see — make sure you are looking forward and not up.

Disable a guard by shooting the Steam Tank handle off.

Open the security door with the Q-Remote and stolen Security Card.

Hint: Dangerous Pursuit: Hidden area:

Drive until you are out of the shipping. Take a right
turn and you will see another street at your left, turn immediately.
Keep driving until you see a lot of flashing lights. Turn into
that building and drive at full speed up the stairs. This will
take you to an area. Keep driving and you will go flying through
a billboard featured in an intermission sequence.

Hint: Dangerous Pursuit: Hidden items:

You can go through a hotel and get a Q- Booster, a
Q-Pulse, and Armor. First, after going through the tunnel, go
right, then right again. Next, go left, then go straight for three
intersections. Then, take an immediate left and the hotel should
be on the corner. Go through the glass with the red carpet on
the bottom.

Hint: Dangerous Pursuit: Hidden jump:

As soon a you exit the first tunnel with the two guards
on the walkway, take a right, turn followed by a left turn, then
a right turn, then another right turn. This should lead to an
area between two buildings with lights and banners hung between
them. There will be a Q-Boost next to a tree in the middle. Next,
take a left turn, and then a right turn at the corner down the
road (not the turn directly in front of you at the road). At the
next corner to the left, you should see a canopy with lights and
another Q-Boost in front of it. Back up facing the corner and
go through the doors at full speed. These are the only doors which
you can go through. Drive up the stairs at full speed. You will
jump to another building’s roof. This building has armor and a
Q-Pulse. Continue driving at full speed, and boost at the top
of the building before the Q-Pulse. An intermission sequence will
show you crashing through the billboard in front of the Q-Pulse.
Do this again and you will jump far out on the road, without the
intermission sequence. This a good thing to do if you want armor,
a Q-Pulse, or a little fun.

Hint: Dangerous Pursuit: Blow up cars:

Keep ramming on a car until it is basically destroyed.
After it has heavy damage, turn around and drive farther, then
turn around and hit the car at full speed. Then the car should
make an explosion sound and start spewing smoke. Keep ramming
the car until you hear the explosion.

Hint: Dangerous Pursuit: 007 icons:

At the start of the level, turn the car around and go to the end
(start) of the shipyard. A 007 icon is there.

A gas station is at the northwest corner of the map. When you
approach it, men will start shooting at you. Shoot back to destroy
the gas station. A 007 icon is located between the burning gas

At the northwest end of the map, there is a warehouse near a pier.
Drive around it until you see a hallway. Drive through the hallway
to pick up a 007 icon.

There are two more 007 Icons on this level, one is inside the
crate in the beginning of the level. Shoot the crate to reveal
the icon, or just drive right through it.

The last one is at the northwest end of the map. After you blow
up the gas station, drive along the left side of the street until
you see the icon. You may have to make a U-turn to get to it.

Hint: Dangerous Pursuit: Bond Moves:

Blow up barrels at first road block.

Shoot barrels to eliminate the enemy in the tunnel.

Use Q-Smoke to get rid of the car that follows you during your
pursuit with the armored van.

Stop the van with Q-Pulse on the first try.

Hint: Evil Summit: Unlimited Bond Moves:

At the location where you have to use your Q-Remote
on one of the towers, you can continuously get a Bond Move from
it. Therefore, you will keep getting points for it.

Hint: Evil Summit. Shortcut:

Just stand at the start of the level and take out one
of the snipers with your Golden Gun. The man in the room to right
of you should appear. Shoot him. Then, take out the rest of the
snipers with your Golden Gun or sniper rifle. Next, shoot the
man in the hallway under the bridge. While still in the area where
you began, go to one of the corners of the bridge. There is a
narrow sloping piece of cement that you can walk on. Slowly make
your way down it. Shoot out the glass and hop in. This eliminates
the need to go to the tower, using the remote, and dealing with
a number of guards. If you are a good shot, this should only take
a minute rather than three minutes using the regular route, and
you will have full health. Note: This trick works best with all
of the Golden Gun upgrades.

Go to the beginning of the bridge on the right, near the green
boxes. Shoot out the glass on the first window of the bridge room.
You can slide down the slope and jump in. It is difficult to execute,
and you will miss some Bond moves.

When you first come up from the elevator when you have to fight
Bloch, if you have saved some SSR 4000 ammunition, fire one shot
into his head. He will run away. Go up to the second floor then
follow the normal steps for the rest of the fight. You have now
skipped the first part of the fight.

Hint: Evil Summit: Towers:

At the start of the level, go through the door at your
right. Punch out the guard or take him out with a head shot. Use
the laser on the box and take the sniper rifle. Wait for the snipers
to shoot the window out, then take out the two guards at the right
tower. Take out the other two guards with your P2K. Get out, and
make sure not to grab the armor. Go in back of the right tower
for armor. Go back and go to the left tower. There will be a guard
under the walkway to the towers. Kill him with the P2K. Take the
elevator up, grab the ammunition, and use the remote on the computer.
Then, take the zip line to the right tower. Take the grenades
and ammunition. Go down the other zip line to the house that you
were at before. Make sure not to fall in the hole or fall off
to your death. Take out your grenades and wait for the men to
group up in the shack. Throw in a grenade and repeat until you
run out of them. Take the rest out with the sniper rifle and get
the armor. Then, use the remote on the door as much as you want
for a Bond move and continue the rest of the level.

Hint: Evil Summit: Easy Bond Moves:

When you get to the tower where you can ride to the
other tower (tower 2), there is a remote system which you activate
with the remote control. Continue pressing Circle on it
to keep getting Bond Moves and it will count for points. This
is an easy way to get a platinum medal.

Hint: Evil Summit: Extra ammunition:

Walk through the only door you can open. Kill the guard
and use your Q-Laser to open the box with the sniper rifle. Use
it to pick off the snipers. Use the P2K if you do not have enough
ammunition. Then, go up the towers and get the ammunition. Use
the elevator to go back down. Do not use the tram cable. Kill
the few guards around the heli-pad and make sure to pick up the
D17 that they carry. Then, walk back to the towers that the snipers
were at. Walk back to the heli-pad. More men will now be there
for the killing. Get their ammunition. This can be repeated as
many times as needed to get large amounts of ammunition for one
of the best guns in the game.

Hint: Evil Summit: Save ammunition:

After you get the SSR you can preserve your precious
ammunition by aiming at the sniper’s head with the SSR, then cycling
up to the P2K. If you wait until the sniper is aiming at the same
place as he was when you aimed, you will get a one hit kill, and
save ammunition.

Hint: Evil Summit: Survive towers:

Go across from the tower where you can ride to the
other tower. When you land, do not ride the other one or you will
probably get killed. Instead, snipe the guards or ride the elevator
down and use the boxes for cover. After about fifty are dead,
they will stop appearing. Get the ammunition and go back up the
elevator (or if you sniped, ride it down). Make sure the door
does not open. You must be good at head shots or you will be killed.
Either way, you will get a Bond Move.

Hint: Evil Summit: Defeating Bloch:

After you shoot Bloch enough with your D17 to make
him use his jet pack and get onto the highest level, fill up your
own and follow him. There are four platforms, all connected by
stairs. Get on one of the higher two and wait for Bloch to get
on one of the adjacent lower platforms. If you are standing in
the correct position, you will be able to see Bloch’s head but
not his MRL22. This means you can shoot him in the face with your
sniper rifle (SSR4000), but his rocket launcher will hit the bottom
of the platform, not doing any damage to you. A few quick shots
to the face and he will go to the pipe on the top floor. Use your
Q-Jet to get on the catwalk in the middle that Bloch blew up,
then use your Q-Claw to get to the pipe. Go through the pipe,
pick up his MRL22, and kill him.

Bloch will be equipped with a rocket launcher, which you will
need to dodge if you want to stay alive. Run around shooting Bloch
with a gun such as the PS100 until he flies up to the second floor.
Then, there are four platforms on each side of the main room,
which Bloch will jet to clockwise. When he first jets up to the
second floor, run under the platform he is standing on and pull
out a gun such as the UGW or D17 (or if you are very accurate,
the SSR 4000). Wait for him to jet to the next platform. If you
run out of ammunition for either of these guns, just fire at him
with your PS100. When he does jet, snipe him until about when
he lands on the other platform then run under the next one, directly
under him. Do this until he flies up to the third floor, blows
up the connector to all the platforms, and escapes through the
blue tunnel. Fill up your Q-jet and carefully boost onto the hanging
end of the connector. Then, run up as far up as you can to find
a Q-Claw mesh above the tunnel entrance. Claw up and take the
tunnel into the main room that you were in as the reporter "Mr.
Somerset". Bloch will be hovering in front of the stained
glass window of Malprave. Pick up the rocket launcher (which you
will get automatically) and blow out Bloch once before the time
runs out. He will fly out the window. You will fly out the window
onto Zoe’s jet.

Hint: Evil Summit: Defeating Nigel:

When you get to the part where Nigel has his back to
you and is facing the big window, do not use you rockets, as you
can miss. Instead, use something else and it will be much easier
to kill him. You will not see an explosion, but he will sail out
the window and die.

Hint: Evil Summit: 007 icons:

Once you get all of these and defeat Bloch, you should
get a Platinum medal (if you got enough points), and unlock the
Carrier Guard model in multi-player mode.

There are two 007 icons on the first towers where you start. Kill
the snipers and go up the elevators to get them.

The third 007 icon is on the balcony where they show you if you
are on the Operative difficulty setting. Go up on the balcony
by using the ladder and get it. There is also body Armor, and
if you use your Q-laser on the wires the floor in the middle will
drop and kill the guard.

The fourth 007 icon is in Silo 1, at the bottom.

The fifth 007 icon at the very right side of the hallway in Silo

The last 007 icon is at the bottom of Silo 4 by the door.

Hint: Fire And Water: Hidden weapons:

At the starting position, turn to the right and jump
on top of the boxes (by the armor). Scale along the boxes until
you are on top of the orange barrel, then turn toward the other
two orange barrels located in front of the white tanks. Next,
jump to these barrels from the boxes. While on top of the barrels,
take out your gun and look down. Jump and shoot the barrel. You
should be propelled upwards. Use the Analog-stick to land
on top of the two white tanks. Once you are on top of the tanks,
select "Use". This cheat will give you two frag grenades
and an SSR 4000. You can now snipe patrolling guards on the rig

To find a hidden Defender (pistol), go to the pump room. When
you enter, kill all the men then refuel the jetpack. Use it to
jump onto the pump that has about four white hoses on it that
was next to the first man that threw grenades. Jump up and you
will see the gun.

At the second helicopter landing pad where you fight the second
helicopter, you should see a group of boxes. Destroy them any
way desired (preferably with the machine gun). Under the boxes
will be a Defender.

Hint: Fire And Water: Shortcut:

In the second part of this level (where the giant pumps
are located), instead of having to turn on the pumps, dealing
with killing everyone else, then getting the timing correctly
when jumping onto the pumps, just refuel your jet pack. Stand
on the platform as close as you can to one of the them and use
your Q-Jet to get through the opening in the ceiling.

Hint: Fire And Water: Quick objective:

Once you use your Q-Laser to open the door lock and
the lock that leads to the ladder, go up the ladder and kill the
men that are in your path. If you do not want to kill the men
below, quickly run over to the door and press Action. You
will now have completed your objective quickly.

Play through the level until you get to the courtyard with a guardhouse
and lots of barrels. Bloch will be standing behind a fence, shooting
at you. Cut through the lock on the gate to make him run off.
Once through the gate, advance to the right and peek around the
corner to see a two piles of barrels under two snipers. Shoot
the barrels and go back towards the gate. On your right (from
the gate and facing the guardhouse) there is a grate. Cut through
it then crawl through the ventilation shaft. Exit on the other
side and climb the ladder to your right. Pick off a guard or two
on top and run around the balcony, jumping the holes. Doing this
will save you time, give you a Bond Point for using the vent,
and save ammunition by not having to destroy the chopper on the
helipad. Hit the green button next to the door as sppn as possible
to finish the objective.

Hint: Fire And Water: Killing snipers:

When you are in the oil pumps room, take out your sniper
gun and fire at the sniper’s feet. They will die instantly. When
you get out of the pump room, use the Q-Remote on the green signals.

When you get to the part where there are two snipers on two platforms
with green signals (or red, depending on if you got the green
signal at the start of the level), take out your Q-Remote and
put it on manual aim. Click on the green signals. The two snipers
will stay on the platforms, still trying to eliminate you, and
fall to their watery grave.

Hint: Fire and Water: Destroying the attack
helicopter early:

At the start of the level, climb the first ladder and
kill the man. Take the Calypso and aim up. You should see the
helicopter. Fill it with all your ammunition and climb the next
ladder. Kill the guard and take his ammunition, then shoot the
helicopter. It should blow up, and you will be undamaged.

Hint: Fire And Water: 007 icons:

The first 007 icon is found after chasing away Bloch for the first
time. After killing the helicopter and the four guards while in
the room, go out the door. Directly ahead is a gas tank. Shoot
it to find the 007 icon.

After chasing away Bloch, use your Q-Laser and open the door.
Then, turn left and use it on the vent. Follow the path until
you reach the room. Kill the guards and get the 007 icon in the
back-left corner.

After getting the second 007 icon, follow the vent back out. Then,
go left where the two cranes are located. The third 007 icon should
be there, but watch out for more guards and the helicopter.

After getting the third 007 icon, go under the platform where
b#loch stands. The fourth 007 icon should be there.

In the pump room, the fifth 007 icon can be found in the back
right corner. Kill all of the men first, then get it. You can
see it from the first staircase.

After escaping the pump room, the next two 007 icons are located
outside where you enter the tower. Do not enter the tower. Kill
the two men first, then look around for them.

The last 007 icon is located where the helicopter tries to shoot
you at the top of the tower. Kill the helicopter, then look around
for the 007 icon.

Hint: Forbidden Depths: Hidden messages:

At the first station you stop at, there is a scrolling
message which says "World Domination Seminar".

When you first stop, look at the green scrolling message bar at
the top. It says "Fishing is prohibited while on duty".

Hint: Forbidden Depths: Destroying automatic
machine guns:

To destroy the automatic machine guns, aim at the turret,
or if you have the shotgun, blast them and the platform holding
the gun.

Hint: Forbidden Depths: CH-6 Rocket Launcher:

Shoot out all four of the blue rectangular lights at
the first tram station where they ambush you. You will get the
rocket launcher as you exit the room.

Hint: Forbidden Depths: 007 Bond Moves:

Destroy the red button to open door at the first station.

Destroy the gas barrels in station 2.

Destroy the three fans.

Destroying the two little red buttons after the three fans

Hint: Forbidden Depths: 007 icons:

The first icon is found after killing the two enemies on the balcony
that say, "Intruder!"

The second icon is located after you kill the other two enemies
on the second balcony that say "Bond located at maintenance

The third icon is located after destroying the mines Bloch launches
before they touch you. Use auto-aim and it should appear just
before the auto-gun. If this does not work, shoot the clocks at
section C-4 and the warehouse with the civilians. You must use
the gun you started the level with to do this.

The last icon is located in the ventilation duct before the fans
and the steam with the red panel.

Hint: Mediterranean Crisis: Save Zoe easily:

When you save the Navy girl, she opens a door. Go to
the tram cable. Press Square, then tap Square very
quickly. You will see a grate. Open it, then press the button.
Zoe will escape. To kill the thugs, shoot any barrel.

Hint: Mediterranean Crisis: 007 icons:

The first two 007 icons are where you start; one on the deck and
one in the Brig.

The third 007 icon is in the vent that starts in the Brig.

The fourth 007 icon is in the vent that starts in the room where
you see your first white suit guard.

The fifth 007 icon is after the sniper. After killing the guards
and the sniper, go to the room where you see the white suited
guard and kill him. Then, go outside and it will be there on the

The sixth 007 icon is also by the sniper. Look around the room
where you saw the sniper.

The seventh 007 icon is near the tall staircase. Go under the
staircase and it is hidden behind some crates.

The eighth 007 icon is after the hostage is saved by using your
Q-laser. Go outside and go down the little hole. You will land
on top of it.

The last 007 icon is down by the gas barrels where Zoe and the
two thugs are located.

Hint: Mediterranean Crisis: Bond Moves:

Go into the vent by the Brig.

Use your Q-Claw three times.

Turn on the Harrier Program.

Open the cage door with your Q-laser.

Use your Q-Remote to blow everyone away by the jet.

Kill the man in the helicopter with a sniper rifle.

Help the hostage.

Turn on the missile program.

Go down the cable wire. then jump off by quickly pressing Action.

Press the button to save Zoe.

Use your Q-Remote to launch the missile.

Hint: Mediterranean Crisis: See Zoe’s underwear:

When you quickly save Zoe, she will crouch behind some
boxes. Zoom the SSR 4000 in under her legs to see her underwear.

Hint: Night Of The Jackal: Killing Carla:

Use the following trick to kill the lady at the end
of the level with a Bond Move. Start shooting at the lady until
she is standing in front of the machine. When she is there, move
to the right wall behind the boxes. Next to you is a green action
button. Press Square on this to knock her in a ventilation
shaft with a fan blades on the top, which will chop her to bits.
You will then be credited for a Bond Move.

Use the following trick to kill the lady at the end of the level
with a Bond Move. When you open the doors that leads to the room
where she is located, do not enter the room yet. Instead, shoot
the gas barrels behind her to give her some damage. Then, enter
the room and position yourself under her, so that you can shoot
her through the grid floor. Just keep shooting at her, and when
she is in front of the lift, go behind the crates near the right
wall of the room and activate the button. The lift will then push
her into the fan. By doing this, you can easily kill her without
getting hurt, and you will also be credited with a Bond Move.

Hint: Night Of The Jackal: Killing the

Just before you enter the safehouse, there is a sniper
positioned on a balcony. Run underneath the balcony and throw
a grenade up onto it. This will easily kill the sniper.

Hint: Night Of The Jackal: Nude woman:

Immediately before entering the safe house, get the
thug’s sniper rifle. Enter the safe house. Immediately when you
enter the bathroom, do not get too close to the shower or a intermission
sequence will appear and take the woman away. Instead stand there,
take out the sniper rifle and aim at her. Use the Right Analog-stick
to zoom in and see through the shower and see the woman nude.

Hint: Night Of The Jackal: Avoiding guards
in kitchen:

When you have to run through a kitchen and you will
always hit something onto the floor. A guard or two will rush
in to investigate. You can avoid knocking those things over by
pressing Triangle to jump over them.

When you go into the kitchen, go through using the left or right
path. If you go through the middle, a guard will see you and start

Hint: Night Of The Jackal: Destroying helicopter:

At the end of the level, after you have killed the
lady in the green suit you will have to face a helicopter. At
the bottom of the left hand corner on the rooftop is a a MRL-22
rocket launcher. Shoot it four or five times at the helicopter
and you will have an easy kill. You may have to shoot a few machine
gun rounds at the helicopter if you were not successful.

For a fast helicopter kill, use your SSR 4000 to shoot the pilot.

Hint: Night Of The Jackal: Armor and weapons:

In the first part, after killing all the enemies, break
the shop windows to find armor and weapons inside.

You can get ten bullets for the SSR 4000 in the corners of the
kitchen. By looking around, you can have enough sniper ammunition
to kill the Jackal.

Hint: Night Of The Jackal: Items:

Walk around on the streets to find items such as a
Frinshi shotgun and some body armor. If you are trying for a platinum
medal, there will be one or two 007 icons in the windows.

Hint: Night Of The Jackal: Bond Moves:

Jump over and get the sniper on the balcony.

Walk through the door into the building.

Use the Q-Claw.

Save hostages.

Open the secret door.

Open the elevator.

Press the secret button to push the girl.

Destroy the helicopter with your sniper rifle.

Hint: Night Of The Jackal: SSR 4000 sniper

Get to your first Q-Claw location on that stage and
jump to your left onto a platform where there was a sniper.

Hint: Night Of The Jackal: Double FSU-4:

When Carla runs in front of the mechanical arm, do
not push the button and knock her into the fan. Instead, shoot
her until she dies. When you go up the ladder to get to the roof,
you can find two FSU-4s there.

Hint: Night Of The Jackal: Fluffing pillows:

When you enter the bedroom, go to the head of the bed.
Aim and shoot at the pillows. Some dust will fly out of them and
you will fluff the pillows.

Hint: Night Of The Jackal: The World
Is Not Enough

Go inside the building and enter in the bathroom.
Stay there just listen to the music, which is the song from the
main menu of The World Is Not Enough on the PlayStation.
The song ends when you exit the embassy.

Hint: Night Of The Jackal: 007 icons:

The first 007 icon is in a shop on the streets. Jump on the car,
and when you see the icon, jump over to it to get it.

The next 007 icon is on the balcony where you can get a sniper
by killing the guard.

The third 007 icon is in the room where the lady is crying. It
should be behind the table.

The last 007 icon is on the top of the building where you kill
the helicopter. You have to get it last, or you will die from
the helicopter. It is located behind the crates.

Hint: Poseidon: Computer screens:

All the computer screens show the oil rig from The
World Is Not Enough

Hint: Poseidon: Hidden weapons:

Go through the small vent (use the Q-Laser to open
the door) when you enter the level. Shoot the man pacing the room,
then use the laser to open the vent again. Next, use the Q-Decrypter
to open the door to the right. Shoot the man standing there and
pick up his gun. Then, move to the sides of he room. There will
be a PS-100 on one side and two grenades on the other side.

Hint: Poseidon: 007 icons:

The first 007 icon can be found where you start. Turn to the big
vent and use your Q-laser to find a 007 icon and body armor.

The next 007 icon is in part two. After killing the men in the
white suits and completing your objective, turn right and shoot
the gas barrels. Get the 007 icon behind it.

The third 007 icon is in the big room where the automatic machine
guns are. Look around to find it.

The fourth 007 icon is found after completing your second objective.
It is in the small room on the right.

The last 007 icon is in the room with the submarine. After coming
down the stairs, turn right so you are under the staircase. Use
your Q-laser by the vent and crawl through. On the right will
be a 007 icon.

Hint: Precious Cargo: Quick helicopter

After the part in which Zoe says "James, we’re
surrounded!" and you drive to the right after eliminating
the enemies, you will pass through an alley. At the end of the
alley you will reach a park setting. Fire a missile straight ahead
and slightly upwards as you exit the alley. The missile should
explode on the face of a building, yet destroy an incoming helicopter
without taking the time to aim at it. You can now concentrate
on shooting out the tires of the car that is after you.

Hint: Precious cargo: Move the forklift:

Do not use the KA-57 at all. When you get to the last
part, where you have to open the security door, kill all the people,
but do not open the door just yet. Take out your KA-57 and aim
at the back end of the forklift. Pump all your bullets into it,
and you will cause it to move out from behind the boxes. You can
also do the same thing with the Golden CH-6.

Hint: Precious Cargo: 007 icons:

The first 007 icon is at the first roadblock. Destroy the two
cars with the CH-6. When you turn, it will be there.

The second 007 icon can be found after you are surrounded. Destroy
the car with the CH-6. If you do this quickly, the icon will be

The third 007 icon is located near the second one. Kill the man
at the corner. The car will automatically turn.

The fourth 007 icon is located at the front of the factory. Kill
the two men at the bottom and the one at the top. The icon will
be right inside.

The fifth 007 icon is in the first factory room. Kill the man
on the catwalk with your CH-6, then hit the gas cans on the left
balcony. After you do so, aim for the far end of the room and
destroy the big gas cans. The icon is down the stairs.

The last 007 icon is in the second room. Kill the men on the balcony
ahead, then turn and destroy the man by the fans.

Note: Do not worry about all the Bond moves. If you get all the
icons, the score will be high enough.

Hint: Precious Cargo: Bond Moves:

Shoot the thug in the very first helicopter.

Disable the car after the helicopter. You can disable cars by
blowing out a tire.

Disable the van without harming anyone in it. You can harm them
after it is disabled.

Disable the next two cars that come at you.

Destroy the gas cans when you are surrounded. If you shoot a person,
this Bond Move will not count.

Disable the following car after being surrounded.

Shoot the second van with the CH-6 without hitting anything else.

Shoot the helicopter with the CH-6 without hitting anything else.

Destroy the gas station.

Destroying the gas cans when you first enter the factory on the
left side.

Destroy the rocket launcher thugs.

Shoot the gas cans near the forklift at the end.

Hint: Streets Of Bucharest level: Destroying

You will encounter two tanks at the end of the level.
Fire your missiles at the train that passes over head. Aim for
the red tanker car, and it will explode and also destroy the tanks.

When you see the train on the bridge with the two tanks beneath,
the train cars will follow a pattern as follows:

( )[¦¦][ ][ ][¦¦]( )

The "( )" is an explosive car, a "[¦¦]" is
a box car with the doors open, and a "[ ]" is a box
car. When you can see through both openings in an open box car
(the one preceding the explosive car), shoot your cannon. The
shell will hit the explosive car, giving you a quick victory.
A slight lag is acceptable, since you can even shoot just when
the explosive car is in your pointer. However, you may not want
to do this, as it is very inaccurate.

To destroy the tanks and supply train, use your tank shells to
shoot the red fuel car connected to the train. They are located
over the two tanks. To change to the tank cannon, press Up.
This will destroy the supply train and both tanks.

Hint: Streets Of Bucharest: Shoot tires
off cars:

Go directly behind a civilian car and run into it,
firing your machine guns. If done correctly, you will hear a noise.
Hit the brakes, and you will see that you have shot the car’s
tire off.

Hint: Streets Of Bucharest: Broken fire

When you see small red box-looking objects on the side
of the road, shoot or run them over. They will spurt water all
over the place.

Hint: Streets Of Bucharest: 007 icons:

Information in this section was contributed
by Gene Oshinsky.

The first 007 icon is located in the first part of the level.
When the second car starts firing at you, turn around. There should
be two arches. Go under the one on the left and turn right (or
vice versa) and it should be there.

The second 007 icon is in the train station. When you enter, go
all the way to the right where some trains are parked. It should
be located there.

The third 007 icon is in an alley. On the way to the train station
there is a road block. To the left should be an alley. Go in.
There should be missiles and armor. Go back through the alley
on the way back from the train station and it should be there.

The fourth 007 icon is located after the second jump. If the intermission
sequence appears, line up the car on the drop.

The fifth 007 icon is found on the second part of the level with
the tank. When the two armored cars and the truck with the gas
tank drives by, destroy the gas tank as soon as possible. You
should fire through it.

The last 007 icon can be found when the two helicopters appear.
Destroy the helicopter to the right as soon as possible.

Hint: Streets Of Bucharest: Bond Moves:

Using Q-Slicks.

Destroying the two helicopters by the train tracks.

Making two big jumps.

Driving on two wheels after getting the second item.

Destroy the gas barrels by the enemies.

Destroy the helicopter.

Destroying the helicopter and everything below it.

Destroying the gas barrels when you have Q-Specs on.

Hint: Poseidon level: Alternate intermission

In the room that has the switch for the Auto-Guns,
punch out the guard to get a card key. It will be on the end of
the table on the right, facing the main room. Then, complete the
level. The intermission sequence will show Bond having some fun
with Zoe instead of getting knocked out with the gas . You will
also start at a different point in the Mediterranean Crisis Level.

Hint: Trouble In Paradise: Avoid security

When you have to get into the Identicon complex, use
the Q-Claw on the pipeline, as R explained, to avoid security
cameras and get a clean shot at the guard’s head in the first

Hint: Trouble in Paradise: Save health
and ammunition:

Once you have killed the men with your fireworks and
are moving along, instead of killing the other men, hide behind
the box where the body armor is located. They cannot see you from

Hint: Trouble in Paradise: Hiding behind

When you shoot the chain holding the crate, and keep
going straight. An intermission with four men approaching will
begin. They will look at the crates with the body armor behind
them. You go over to the crates, then crouch and hide behind them.
The four men will just run right by you without knowing you were

Hint: Trouble In Paradise: Enter the Armory:

Use the Q Claw to get up on to roof at the start of
the level, Move right along the roof to the entry hole. Drop down
the entrance, turn and face into the inside of the building, then
hold L1 to crouch, and move forward with L1 still
held until you drop down and are facing the guard with his back
to you. Move slowly towards the guard, and once behind him, punch
him. He will drop the keycard for the Armory. Inside the Armory
are four grenades, armor and a rocket launcher.

Hint: Trouble In Paradise: Key card:

There is a locked armory to the left if you entered
through the front door. It contains grenades and a bazooka. To
get the key card, enter by using the Q-claw on the vent outside.
At the end of the catwalk you will drop down and see a guard facing
away. Drop in, get directly on top of him, and hit him with your
fist. He should go down with one or two hits and you will get
the key card if you are close enough.

Hint: Trouble In Paradise: Go farther undetected:

Towards the end of the level when you can see Zoe tied
up on the submarine, after the intermission where she tells Bloch
to go to hell, do not shoot the sniper. Instead, go up to him
and punch him. You will get more points and will go farther undetected.

Hint: Trouble In Paradise: Easy Bond Move
and an 007 Icon:

When you first start the mission and want to enter
through the roof and not the door, open the door anyway to get
a Bond Move. However, do not go in the door. Instead, Q-Claw onto
the roof and get a Bond Move and an 007 Icon. Do not forget to
punch the guard and get the card.

Hint: Trouble in Paradise: 007 icons:

The first 007 icon is on top of the building. Use your Q-Claw
to get on top of the building, then follow the path to find it.

The second 007 icon is found after you go down the elevator. You
will see it sitting on the boxes in the back right corner.

The third 007 icon is in the room with plants sitting on the tables.
It is on the left side of the room.

The fourth 007 is located after you find the vials that Nightshade
was looking for. Go up the stairs and look to the left.

Hint: Trouble In Paradise: Bond Moves:

Open the front door with the Q-Decryptor.

Use the Q-Claw to get on the roof.

Open the other large door.

Open the armory door.

Open the locked gate with your laser.

Shoot the canister on the back of the forklift.

Shoot the cable that drops a box on one of the guards.

At the beginning of the level, walk to the door with your Q-Decrypter
and open the door. Do not go through it. After that, go back about
where you started the level. Use your Q-Claw and aim up. You will
see a satellite dish. Under it is a grill-like pad. Shoot that
with your Q-Claw. You will now be on a little walkway. Walk to
the end of it then go in the tunnel and turn around. An enemy
will be typing on a computer. Take out your PK7 and get a headshot.
When you go into the room, the door where you would normally go
through is closed. Walk to it and open it up. All of these will
be Bond moves. Walk to the elevator. This part of the level is
simple. Go to the door where the lock is located and cut it with
your Q-Laser. Walk into the next room. Go to where the forklift
is located and blow it up. Then, turn right and look up. You will
see a crate hanging off of the ceiling by a cable. Shoot the cable
that the crate is hanging on with your PK7. This will kill the
enemy crouching behind the crate in front of you. You will see
a short intermission sequence. Crawl over to the crate where the
armor is located after you kill this man. The men will pass. Shoot
them on the way to where they are going.

Hint: Trouble In Paradise: Easy gold medal:

To achieve the Golden Gun bonus, get the gold medal
on the first level. To do this, get as much accuracy as you can,
take as less hits as you can, and do all the Bond Moves (shooting
barrels to explode, shooting vital enemy characters and find secret

Hint: Multi-player mode: Using the Q-Claw:

If you turn the Q-Claw on, you can claw on to almost
any surface. You can also use it to escape if you are being shot

You can use your Q-Claw as a weapon. Shoot it at an opponent as
if you were using it correctly. If you hit him or her, it will
do a small amount of damage. Hit them about twenty times to kill
them. Remember to hold Gadget.

Hint: Multi-player mode: Castle level easy

Get a Grenade Launcher (G-Launcher) or an SSR400. If
you have either of these guns, take out your Q-Claw. Use it on
the walls of the castle until you get to the very top of the level.
If you have the SSR400, use the zoom feature to snipe your opponent
every time he walks into the bottom of the level. If you have
the Grenade Launcher, use its secondary fire and shoot down cluster
grenades that spread on impact. Both tactics work very well.

Hint: Multi-player mode: Dungeon level

Face the three jail cells, then turn to the left and
shoot the brick that stands out from the wall with the wood frame
around it. After doing that, the middle cell should open, allowing
you to enter. If your character gets locked inside, shoot the
block to get out. To make a wall explode, go to the middle of
the arena by going up the first set of stairs. Then, look at the
large wooden door. Look to the left and walk over to the wall.
You should see two brown barrels and some body armor. Stand back
a bit and shoot the barrels. The wall will explode, allowing the
your character to get the body armor. Note: The wall will stay
open for the remainder of the match.

Hint: Multi-player mode: Dungeon level

Select the Dungeon in multi-player mode and leave the
weapons to the default setting. Go to the door at the top of the
stairs. Use your FSU4 and press Select to get the bombs
in the gun. Then, go over to the door, step back so that you are
at the top step of the stairs, and fire one of the bombs at the
door. If done correctly, you should go flying backwards to the
bottom step on the bottom stairs. You can also try this with another

Hint: Multi-player mode: Wine Cellar level
easy kills:

In the center of the level, there is a large pot with
a weapon in it. In two of the three hallways that branch off,
there is a crank. When one of your opponents walks into the pot
to get the weapon, walk up to the crank. A wooden plate about
as big around as the pot will screw its way down to the bottom
of the pot, crushing whatever is under it.

Hint: Multi-player mode: Get run over by
a train:

Select multi-player mode and choose combat training.
Select a character and options as normal, then go to the Escort
level. Go to the train station and move on the rail. Wait and
you will hear a train sound before getting struck.

Hint: Multi-player mode: Jump high as possible:

Make sure you have jet packs and rocket launchers on.
Look at the floor with the camera. Jump while looking down. While
in the air, shoot the rocket launcher to the floor under you.
You will get even higher. Then, use your jet pack to get higher

Hint: Killing white snowsuit armored men:

In the level where you are supposedly a journalist,
use a shotgun blast to kill the people with white snowsuit armor.
If it misses their face, it penetrates their armor anyway.

Hint: Do a donut with a car:

Start the Dangerous Pursuit or Streets Of Bucharest
level. Find a large area of space and stop. Hold the Left Analog-stick
Right or the Left then press X. The car will do a donut
as long as you hold X.

Hint: Destroying helicopters:

If there is a helicopter shooting you, a regular gun
takes a long time to destroy it. However, if you have a Sniper
Rifle (SSR 4000), use it to snipe the man’s head in a helicopter.
For example, Mediterranean Crisis has two helicopters to be destroyed.
Use an SSR 4000 on one, and the machine gun on the second.

Hint: One hit kills:

Headshots are one hit killers. They are easiest to
pull this off with golden accuracy.

Hint: Fire missiles backwards:

If a thug in a car or helicopter is behind you in a
car level and is attacking, press Rear View, lock onto
the thug and fire a missile. The missile will go behind you and
hit the locked-on thug. However, be careful if you are close to
buildings. The missile may hit the building instead of the thug.

Hint: Turn off alarm:

If a guard trips an alarm, you can turn it off by pressing
any of the alarm buttons.

Hint: Snipe with any weapon:

Get a sniper rifle, aim through the scope (press Manual
), aim it at the head, switch to your P2K or any other
weapon, and shoot. This is useful if you are low on sniper ammo.

Hint: Fire Golden Machinegun faster:

Note: This only works if you do not have rapid fire.
Put on the silencer, then hold the shooting button to fire faster.
This works better when you have the larger clip cheat.

Hint: Using Regenerative Armor:

After getting the Regenerative Armor, the only way
for it to be used is if your armor is blinking. It will then regenerate
up to where it will no longer be blinking.

Hint: Extra guns:

In any level with a sniper, walk up to him and he will
drop his gun. He then pulls out another one. If you kill him,
you will get both the sniper rifle and another gun (usually a

Hint: Bond Moves:

When you see a helicopter, destroy all surrounding
enemies. If you have a sniper rifle, take it out and hide until
it stops firing its missiles and machine gun. Then, snipe him
out to get a Bond Move.

If you are having trouble finding all the Bond moves, complete
the game and keep watching. The game will go through all Bond

To see all of the Bond Moves in the game, get a bronze metal or
higher in all the levels to see a FMV sequence featuring all of

An easy way to get more points is to take few shots, get more
head shots, do not use too much ammunition, shoot barrels with
enemies next to them, and do special moves.

Hint: Easy Gold and Platinum ranks:

On all levels with Gold and Platinum points higher
than 90,000, just set the difficulty to "Agent" or "00
Agent" instead of "Operative". The higher the difficulty,
the more Bond points. For example, the Poseidon level is basically
the same on any difficulty and you get more Bond points. This
trick is worthwhile on levels from Night Of The Jackal and higher.

Hint: Secondary fire:

Press Select during a multi-player game to use
the secondary fire for the weapon currently held. Note: This also
sometimes works in single player mode.

Hint: Easy level completion:

One of the best ways to complete hard levels is to
use a controller with a turbo feature. Unlock the "Golden
Gun", "Golden Clip", and "Unlimited Ammo"
(use the unlimited bond move on Evil Summit) cheats. Set the turbo
feature to X. By holding X, you will turn the Golden
Gun into an almost automatic pistol.

Glitch: Vehicle’s base continues driving:

Play the Forbidden Depths level. If you fire the Golden
CH-5 at Bloch enough times before he starts laying mines, the
second time you meet him his vehicle will flip over. All you will
see is the base of the vehicle driving along.

Glitch: Height:

When you get a gadget, look for a "techy"
thing. The height of the tech is your arm level. Then, compare
the height of the thing with how far it is from the ground. You
will see that James Bond is very short in the game.

Glitch: Floating Bond:

After finishing the Bad Diplomacy level, jump into
the air Immediately before going out the door to complete the
level. James Bond should start to float.

Glitch: Dangerous Pursuit award:

Note: This glitch requires an older version of the
game. Get the Platinum Award in Dangerous Pursuit and you will
not only unlock Stealth Bond, but also the Thug, which is supposed
to be the Platinum Reward For Cold Reception.

Glitch: Streets Of Bucharest: Strange ending

When at the end of the level, destroy the last helicopter
before the tanks and train tracks. Turn your cannon to the right
to face the buildings. As soon as you see the train, fire your
cannon. The ending sequence song will begin and the bridge will
explode, but the view of the tanks in the original sequence will
still play. You will also get a view of your tank without the

Glitch: Multi-player: Go through walls:

In the Phoenix Base level, go into upper room on the
left side where the boxes are located. Face in the direction of
the stairs, then have your partner turn around and push you through
the wall. This also works all around this level and on other levels.